Barbarian

"Thought is a tool like any other. I merely know how to lay it down when it is not suitable for the job at hand."

-Hymrodel Inura, Path of the Berserker-



The term "Barbarian" implies recklessness, incivility, and a lack of discipline. Sanctum's Barbarians defy these expectations, wearing the name of their training with pride.

While many who follow this path come from tribal communities, any who can survive the training required to connect with their inner rage may learn the paths of this all-consuming profession.

Where paladins serve their gods and fighters hone tactics, Barbarians connect with their inner instinct; training themselves to let go of conscious thought and act with preternatural speed, ferocity, and endurance. One who seeks to walk this path must first undergo a trial administered by an elder Barbarian. While the Port Kraken Athenaeum offers this training, it is one of the rare professions not unique to that institution. The trial requires only an elder, the will, and the proper herbs to reveal the path.

Those who pass never speak of the details of such a trial, but it is known that through the use of various psychoactive herbs, they are made to confront their "naked self"--the unformed and untrained instinctual version of themselves hidden below layers of consciousness and restraint. When they emerge, their path becomes clear.

Those that fail the trial rarely return to a normal life--having confronted and fled from their essential self, these individuals can never truly be at peace again.

The initiate Barbarian will experience no real choice following their trial--they will know their path, and they will walk it until their death. Functionally, this means Barbarians may not multiclass and a character cannot take levels in anything save Barbarian if they assume the profession later.

 Available Primal Paths 

Path of the Ancestral Guardian - The Barbarian has an innate spiritual connection with their forbears and may draw upon their heritage as a guide to their increasingly powerful instincts.

Path of the Berserker - A more lonely but revelatory path, Berserkers commune intensely with their inner instincts, hoping to fuse the best of their instinctive self with their conscious self.

Path of the Totem Warrior - The Totem Warrior finds more kinship with the predators of The Wilds than demihumanity and seeks to learn by embodying the instincts of tooth and claw. A particularly rare version of this path involves communion with the creatures native to The Morpheum.

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