Avalon



Capital City: Lubri

Ruler: Matriarch Erissa, known to be a human child of approximately 12 years of age.

Settlements of Note: Cairn, Sagramore

Inhabitant name: Avalonian

Common races: Human, Sylvan Elf, Folk

Languages: Danue, Sylvan, Folkwise

Realm Bonus: +1 to Perception. Avalonian senses are naturally honed by their environment.

The second continent of Sanctum, Avalon comprises a main landmass and nearly a hundred smaller islands. The entire Realm was physically moved to Gaia with the influx of the former Celtic pantheon and its people, making it the only remnant of the worlds that existed prior to The Reaping. Largely mysterious to those not born on its shores, Avalon is known to have one relatively large city, Lubri, from which all trade with the outside world originates. “Trade” in the case of Avalon is quite literal—the Avalonians have no form of hard currency, instead relying upon a complex cultural system of reputation, lineage, and inherent magical skill known as leug to determine the allocation of resources. When working with the outside world, they engage exclusively in barter. Those natives who leave Avalon’s shores can use currency but generally find it distasteful. Should you choose to portray an Avalonian, the leug system and other currency-based cultural notes will be explained in further detail.

Avalon is suffused with magic, with most of its people capable of evincing some minor, cantrip-like abilities. Less fully integrated with the rest of the world, Avalonian culture preserves a rich history of its own myths and stories in their language and customs, making translation and communication without this baseline knowledge difficult for outsiders. Avalon is ruled by a Queen through an oracular monarchy—its always-female rulers chosen through divination following the death of the previous regent.