Classes

All playable classes and details about their unique alterations for the Sanctum setting will appear here.

Barbarian - Through communion with their primal instincts, Barbarians walk a path to revelation beyond the restraints of conscious thought.

Paladin - Walking manifestations of their god's virtues, Paladins can be merciful champions of the weak or terrifying warriors infused with unshakable fervor.

Reaper - Also known as "Fate's Assassins", these terrifying opponents wield the power of Cronus and The Reaping itself in order to track down and destroy those who have unnaturally altered their destiny.

Ranger - Whether they walk the frozen wastes, verdant forests, or endless deserts of Sanctum, Rangers are the eyes and ears of The Nature Trinity. Those who wish to call upon the power of the rabid predator can embrace Fenris, God of Savagery and walk a darker path.

Priest - The will of the gods is known through the words and actions of their Priests. The term "cleric" is not used in the Sanctum setting.

Fighter - Trained in the arts of war by the Priesthood of Ares, Fighters have no equal as individual combatants.

Bard - Whether battle-hardened Skald or silk-tongued Songstress, those who train as Bards carry with them a story from Sanctum's history to both preserve and embody.

Druid - Devoted servants of the Nature Trinity, Druids commune directly with the power of eternally slumbering Gaia. Though rare, some seek an alternative path to understand Gaia, and tap into the darkest rage of the sick and cornered beast by becoming a druid of Fenris.

Monk - Through near-inhuman discipline, the reclusive Monks of Sanctum are able to harness their inner divine spark to miraculous effect. The term "ki" is replaced by "divinity" in the Sanctum setting.

Rogue - Where demihumanity builds walls, locks doors, and shelters secrets, the Rogue will seek to transgress all boundaries. Whether that is in service to some higher calling or merely themselves depends on the Rogue.

Sorcerer - Considered either blessed or cursed by Hekate, Goddess of Magic, these living conduits to the Arcane continuum revel in power that few can ever understand.

Warlock - Not all powers on Sanctum were welcome refugees and the surviving Pantheon does not embody every primal force yet in existence. Strange, unknowable wills work through Warlocks--skirting the edges of what orthodoxy considers merely eccentric and what it considers utterly profane.

Wizard - Those who seek to understand the nature of existence can merely ponder it, or through intense study and dedication, learn to manipulate it. Sanctioned Wizards work under the authority of Hekate and Thoth's Priesthoods, but some who pursue darker, forbidden knowledge hide away to unravel secrets under more sinister gazes.