Sorcerer

"I don't care to understand my gifts, and I will use every single one of them to remain free of those who would study me like a toad under glass."

- Quinn Montasir, Sorcerer -

Short of The Reaping, no subject has been more intensely studied by the mortal populace of Sanctum than the nature and application of the Arcane. The Scion compulsively hoard research, the priesthood of Thoth catalog and experiment under strict conditions, and the rulers of each Realm struggle with the potential for select citizens to develop powers akin to the gods.

Hekate, who could potentially answer all questions, remains silent.

The inscrutable Goddess of Magic grants gifts of incredible Arcane power to mortals across races and Realms seemingly at random. Some are clearly blessed by Her gaze; making incredible achievements or committing truly heinous crimes with their gifts. Others appear to have been gifted with their power only to be hunted and outcast by the world and Hekate's own clergy, scrabbling to eke out an existence while hiding their true potential.

Again, Hekate offers no answers as to why one called Sorcerer is her favorite, while another is punished.

Unsurprisingly, those who find themselves inextricably linked to the Arcane share very little in common. Just as likely to roam as they are to settle, they can pursue greater power with fanaticism or effortless whimsy. Constantly attuned to the ebbs and flows of Arcane power on Sanctum, Sorcerers rarely seek answers and most often seek either safety and anonymity or adoration and new experience.

Sorcerous origins are limited in the Sanctum setting. Only the Wild Magic and Blood of The Crossroads (custom) are available for play.