Realms

Ageleia - Founded by Athena and the former Olympian pantheon, Ageleia is a theocratic but egalitarian city-state dedicated to the safety and security of its people and the world's knowledge. Ageleia's libraries, art, and architecture are often peerless among the Realms. As the first-established Realm of Sanctum following The Reaping, Ageleian language and customs are most prevalent in the world. Roughly based on Ancient Greece.

Avalon - Brought physically to Sanctum during the assault of The Reaping, the isles of Avalon represent a mysterious and insular Realm that exists in a tenuous harmony with The Morpheum. Magic, Nightmares, and the Fey all permeate the landscape and its people. Roughly based on Celtic/Arthurian mythologies.

Sybaris - The "youngest" of the Realms, Sybaris was founded by mortals long after The Reaping had passed. Their strident adherence to order and commerce have made them the most prosperous and imperialistic of the Realms. Roughly based on Imperial Rome.

Setesh - A diverse culture united beneath the punishing desert sun, the Seteshi consider the other Realms to be wasteful and, frankly, lazy due to the relative ease with which they can pluck whatever they need from the environment around them. The desert, however, gives nothing easily or freely, and this stern survivalist streak is common to its people. Largest of the Realms geographically, all major settlements of Setesh exist along or near the great Iteru river. Roughly based on Egyptian mythology.

Midgard - A Realm literally crafted by the former Norse pantheon, Midgard's stark mountain peaks and frigid Winters are tempered by a brief but fruitful Spring that brings its hardy people together. Though the least populous of the Realms, Midgard has proven it can weather any internal or external threat handily. Roughly based on Norse mythology.

Port Kraken - Once the other Realms were established, they pledged to collectively support the fledgling city of Port Kraken by founding the Athenaeum and The Pantheon. Training in the various classes is offered at the Athenaeum, while The Pantheon serves as a temple to all of Sanctum's gods. This endeavor was wildly successful, and the melting pot that is Port Kraken stands as a testament to the endurance of the world's people.

The Wilds - Any place where the hand of civilization does not yet hold sway is considered The Wilds. Those who call The Wilds home have chosen to forge smaller, more intimate communities built upon shared values and preservation of the natural world.

Cromlech - The far Northwest of the central Sanctum continent is a forbidding, ice-encrusted land on the shores of a great arctic sea. Despite a landscape more forbidding than Midgard, the people of Cromlech live in temperate comfort--their settlements made safe and hospitable by unknown magics. Ruled by Hel's faithful from the capital of the same name, Cromlech is the only Realm to have any form of viable sea travel, and facilitates trade in exotic goods, spices, and magical wares. Some of these are occasionally legal in the other Realms.